Vanishing Point is an experimental project that aims to recontextualize your screen by bridging the gap between 2D and 3D.

In Vanishing Point, you play as Eloise, navigating a snapshot of a family computer from 2006 by solving perspective bending puzzles in a 2d/3d environment.

This project started as a solo-development project, but was later adapted into a group Capstone project.


I served as a Game Designer, Level Designer, Programmer, 2D & 3D Designer, and Composer as part of an 8 person team for my Senior Capstone project.

Andrew DiVittorio, Sam Blake, Siena Sockel, Santiago Fernández, Sawyer Smith, Gabi Dias, Drew Caine, Justin Vo